Two generations later in GEWO started producing table tennis tables with great success. It took them approx. 10 years until the mid sixties to become the. Lehmann war zudem Initiator des in Berlin gegründeten Tischtennisweltverbandes International Table Tennis Federation (ITTF). Erster Präsident der ITTF. Many translated example sentences containing "table tennis" – German-English dictionary and search engine for German translations.
The GEWO StoryTwo generations later in GEWO started producing table tennis tables with great success. It took them approx. 10 years until the mid sixties to become the. Lehmann war zudem Initiator des in Berlin gegründeten Tischtennisweltverbandes International Table Tennis Federation (ITTF). Erster Präsident der ITTF. Your browser does not currently recognize any of the video formats available. Click here to visit our frequently asked questions about HTML5 video.
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If the sequence of serving and receiving is out of turn or the ends are not changed, points scored in the wrong situation are still calculated and the game shall be resumed with the order at the score that has been reached.
In addition to games between individual players, pairs may also play table tennis. Singles and doubles are both played in international competition, including the Olympic Games since and the Commonwealth Games since Men's doubles.
Brothers Dmitry Mazunov and Andrey Mazunov in If a game is unfinished after 10 minutes' play and fewer than 18 points have been scored, the expedite system is initiated.
If the expedite system is introduced while the ball is not in play, the previous receiver shall serve first. Under the expedite system, the server must win the point before the opponent makes 13 consecutive returns or the point goes to the opponent.
The system can also be initiated at any time at the request of both players or pairs. Once introduced, the expedite system remains in force until the end of the match.
A rule to shorten the time of a match, it is mainly seen in defensive players' games. Though table tennis players grip their rackets in various ways, their grips can be classified into two major families of styles, penhold and shakehand.
The penhold grip is so-named because one grips the racket similarly to the way one holds a writing instrument. The most popular style, usually referred to as the Chinese penhold style, involves curling the middle, ring, and fourth finger on the back of the blade with the three fingers always touching one another.
Japanese and Korean penholders will often use a square-headed racket for an away-from-the-table style of play. Traditionally these square-headed rackets feature a block of cork on top of the handle, as well as a thin layer of cork on the back of the racket, for increased grip and comfort.
Traditionally, penhold players use only one side of the racket to hit the ball during normal play, and the side which is in contact with the last three fingers is generally not used.
This configuration is sometimes referred to as "traditional penhold" and is more commonly found in square-headed racket styles. However, the Chinese developed a technique in the s in which a penholder uses both sides of the racket to hit the ball, where the player produces a backhand stroke most often topspin known as a reverse penhold backhand by turning the traditional side of the racket to face one's self, and striking the ball with the opposite side of the racket.
This stroke has greatly improved and strengthened the penhold style both physically and psychologically, as it eliminates the strategic weakness of the traditional penhold backhand.
The shakehand grip is so-named because the racket is grasped as if one is performing a handshake.
In table tennis, "Western" refers to Western nations, for this is the grip that players native to Europe and the Americas have almost exclusively employed.
The shakehand grip's simplicity and versatility, coupled with the acceptance among top-level Chinese trainers that the European style of play should be emulated and trained against, has established it as a common grip even in China.
The Seemiller grip is named after the American table tennis champion Danny Seemiller , who used it.
It is achieved by placing the thumb and index finger on either side of the bottom of the racquet head and holding the handle with the rest of the fingers.
Since only one side of the racquet is used to hit the ball, two contrasting rubber types can be applied to the blade, offering the advantage of "twiddling" the racket to fool the opponent.
Seemiller paired inverted rubber with anti-spin rubber. Many players today combine inverted and long-pipped rubber. The grip is considered exceptional for blocking, especially on the backhand side, and for forehand loops of backspin balls.
The stance in table tennis is also known as the 'ready position'. It is the position every player initially adopts when receiving and returns to after playing a shot in order to be prepared to make the next shot.
It involves the feet being spaced wider than shoulder width and a partial crouch being adopted; the crouch is an efficient posture for moving quickly from and also preloads the muscles enabling a more dynamic movement.
The upper torso is positioned slightly forward and the player is looking forwards. The racket is held at the ready with a bent arm.
The position should feel balanced and provide a solid base for striking and quick lateral movement. Players may tailor their stance based upon their personal preferences, and alter it during the game based upon the specific circumstances.
Also known as speed drive, a direct hit on the ball propelling it forward back to the opponent. This stroke differs from speed drives in other racket sports like tennis because the racket is primarily perpendicular to the direction of the stroke and most of the energy applied to the ball results in speed rather than spin , creating a shot that does not arc much, but is fast enough that it can be difficult to return.
A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent, and potentially opening up an opportunity for a more powerful attack.
Perfected during the s,   the loop is essentially the reverse of the chop. The racket is parallel to the direction of the stroke "closed" and the racket thus grazes the ball, resulting in a large amount of topspin.
A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis.
The counter-hit is usually a counterattack against drives, normally high loop drives. The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" immediately after hitting the table so that the ball travels faster to the other side.
Kenta Matsudaira is known for primarily using counter-hit for offense. When a player tries to attack a ball that has not bounced beyond the edge of the table, the player does not have the room to wind up in a backswing.
The ball may still be attacked , however, and the resulting shot is called a flip because the backswing is compressed into a quick wrist action.
A flip is not a single stroke and can resemble either a loop drive or a loop in its characteristics. What identifies the stroke is that the backswing is compressed into a short wrist flick.
A player will typically execute a smash when the opponent has returned a ball that bounces too high or too close to the net. It is nearly always done with a forehand stroke.
Smashing use rapid acceleration to impart as much speed on the ball as possible so that the opponent cannot react in time.
The racket is generally perpendicular to the direction of the stroke. Because the speed is the main aim of this shot, the spin on the ball is often minimal, although it can be applied as well.
An offensive table tennis player will think of a rally as a build-up to a winning smash. Smash is used more often with penhold grip.
The push or "slice" in Asia is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table.
A push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket.
In order to attack a push, a player must usually loop if the push is long or flip if the push is short the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies.
Against good players, it may be the worst option because the opponent will counter with a loop, putting the first player in a defensive position.
Pushing can have advantages in some circumstances, such as when the opponent makes easy mistakes. A chop is the defensive, backspin counterpart to the offensive loop drive.
The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with backspin.
A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises.
Such a chop can be extremely difficult to return due to its enormous amount of backspin. Some defensive players can also impart no-spin or sidespin variations of the chop.
Some famous choppers include Joo Sae-hyuk and Wu Yang. A block is executed by simply placing the racket in front of the ball right after the ball bounces; thus, the ball rebounds back toward the opponent with nearly as much energy as it came in with.
This requires precision, since the ball's spin, speed, and location all influence the correct angle of a block.
It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back just as fast.
Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough to return the blocked shot, especially if the block is aimed at an unexpected side of the table.
Blocks almost always produce the same spin as was received, many times topspin. No problem. Need help with choosing the best equipment to fit your playing level and style?
Tabletennis11 Logo. English Eesti. Juic Balsa-C Ch. See Article History. ServeThe ball and racket must be behind and above the table during the serve.
From the upturned palm of the server's motionless free hand, the ball is tossed upward and struck as it falls so that it first hits the server's half of the table, travels over or around the net, and then hits the opponent's half of the table.
Forehand driveThe drive is executed close to the table so the ball may be struck at the peak of its arc. The object is speed instead of spin, so the player hits through the ball, which is directed slightly downward over the net in a low arc.
Forehand loopLoop shots are executed away from the table and when the ball is on its way down. The player swings upward while "brushing" or grazing the upper half of the ball with a closed racket face the top of the blade tipped toward the net.
This imparts topspin to the ball. Forehand chopThe forehand chop is executed away from the table and when the ball is on its way down.
The player, standing in a square-on position, swings downward while "brushing" or grazing the lower half of the ball with an open racket face the top of the blade tipped away from the net.
This imparts backspin to the ball. A quick, smooth follow-through is desirable. Backhand chopThe backhand chop is executed away from the table and when the ball is on its way down.
The player, in a half-turn stance, swings downward while "brushing" or grazing the lower half of the ball with an open racket face the top of the blade tipped away from the net.
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